Current build: light, light, heavy, heavy on a zombie in the training area.
Combat
Light and heavy attacks branch into different combos depending on the order you press them. Dash just as an enemy swings and you end up behind him. I played a lot of the Dragon Ball Z games on the Game Boy Advance, and they are why I wanted combos in a top-down game.
Telekinesis
Pick up enemies and objects and throw them, pull a weapon out of someone's hand, throw burning coals from a brazier. You can also knock enemies off balconies, into rivers or onto spikes. The idea comes from Psi-Ops.
Worlds
Each world split off from our history at a different point and went its own way. You can play them in any order. I'm building the hussar world now: three regions, each one a run through palisades, fords and marshes with a boss at the end.